Categories for Low-Poly
- 3d 3d printing Algorithmic Android Apple AR art Augmented Reality Automotive branding camera Car design Caricature Design Experiment Film Freeware Hardware hololens iMac Installation iPad iPhone IxD logo Mini POP POS relief Scanner Sculpture sheldon Smartphone Tablet tips UI User Experience Design UWA UWP ux UxD Video Virtual Reality windows XAML
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Human organs
Few of many organs modeled for real-time DVD application.
Modeling was done after the photo references which were later used to reproject textures allong with shadows and details onto finished 3d object.
0.5-2k polys + 1k texure map/per object
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Relics
These are some of many relics modeled after photos for usage in real-time engine. The goal was to have models under 1K triangles. Textures are extracted from the same photo references, projected, repainted and then baked along with shadows onto the finished model. Final texture is then unwrapped into single 2048×2048 texture map.
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Clothing/Attires 3d modeling
All of these models were made after several photos and optimized for real-time engine usage. The goal was to have models under 1K triangles. Textures are extracted from the same photo references, projected, repainted and then baked along with shadows onto the finished model. Final texture is then unwrapped into single 2048×2048 texture map.
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Low-Poly 3D Sculpture
All of these figurines/sculptures were modeled from 1-10 photos optimized for real-time engine usage. The goal was to have models under 1/2K triangles. Textures are extracted from the same photo references, projected, repainted and baked along with shadows onto the finished model and unwrapped into single 2048×2048 texture map.
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