Categories for User Experience
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Alternative to Vertical Scrolling Lists
My answer on Quora post on this subject.
Humans are very good at finding patterns everywhere and to quickly group individual but similar things for easier processing. This feature of ours enables us to process and memorize information easier.
Now lets think about concept of Miller’s Law. It states that we can process 7±2 pieces […]
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What I want in the Surface Phone
I am on the market for a new phone. Currently I have Nexus 4 and even though I have tried upgrading from 4.4.4 to 5.x, and even to 6 several times, I would return within 3 days because of all battery/camera/restarting/sleep/other issues. I have also tried several 3rd party ROMs but that was a waste […]
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On Microinteractions
Dribbble is full of cute UI animations and quite a few designers confuse them with microinteracations. Some people confuse it with a similar sounding word – “Drivel”. Many of those are more of an interstitial than a microinteraction. If they tell a story they can not be a microinteraction.
Microinteractions should serve the original experience. […]
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Messengers Today
The person who added the word “Mess” in MESSenger was a wise man, but he would have been a genius if he named it “Messanger”, as Mess+Anger.
Today I have discovered that I have a few too many Skypes installed with almost as many UI flavors and Google’s Hangouts. This is my take on […]
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I played with the Hololens today…
Today I tried Hololens demo at Microsoft Store in NYC. I read a few reviews written by journalists that had the experience, but they did not tell me anything I wanted to know, so this is something I originally expected to read. The image is a quick fake because phones and cameras were not allowed.
[…]
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Better Context Menus
One of the UI behaviors that really influences user experience is how tight is the feedback loop. At the moment users see an unexpected wait/spinning cursor their forward train-of-thought is broken as they try to find causality for that feedback by remembering what they did a second ago.
In One Commander v1, and all other […]
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Usability improvement goals
- Maximize use of screen space
- Shorten key / mouse length for every action
- Use 80:20 rule use to present most needed information at glance
- Closer feedback loop – Making result of an action immediate
- Increased speed
This list is made for One Commander V2 but it can and should be on every end […]
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Vertical Screen Space
One of the biggest problem with One Commander I have recognized (and received complains about) is not enough vertical space for files. At the moment 230px of vertical space is unused.
On the height of 768px of 1024×768 screen:
- 5% Windows Taskbar
- 30% OC UI
- 65% File List
Starting from the top: […]
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Golden Ratio in UI Design
Watching this Windows 10 event I have noticed a pattern which I used a few times before. I had to remeasure the UI and it seems it was intentionally used – Golden Ratio. Coincidence or intentional design?
Whether one thinks there is something more behind Phi or not, it surely makes it more balanced than […]
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