Tag Archive: IxD
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On Microinteractions
Dribbble is full of cute UI animations and quite a few designers confuse them with microinteracations. Some people confuse it with a similar sounding word – “Drivel”. Many of those are more of an interstitial than a microinteraction. If they tell a story they can not be a microinteraction.
Microinteractions should serve the original experience. […]
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Better Context Menus
One of the UI behaviors that really influences user experience is how tight is the feedback loop. At the moment users see an unexpected wait/spinning cursor their forward train-of-thought is broken as they try to find causality for that feedback by remembering what they did a second ago.
In One Commander v1, and all other […]
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