Tag Archive: User Experience Design
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On Microinteractions
Dribbble is full of cute UI animations and quite a few designers confuse them with microinteracations. Some people confuse it with a similar sounding word – “Drivel”. Many of those are more of an interstitial than a microinteraction. If they tell a story they can not be a microinteraction.
Microinteractions should serve the original experience. […]
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Better Context Menus
One of the UI behaviors that really influences user experience is how tight is the feedback loop. At the moment users see an unexpected wait/spinning cursor their forward train-of-thought is broken as they try to find causality for that feedback by remembering what they did a second ago.
In One Commander v1, and all other […]
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Usability improvement goals
- Maximize use of screen space
- Shorten key / mouse length for every action
- Use 80:20 rule use to present most needed information at glance
- Closer feedback loop – Making result of an action immediate
- Increased speed
This list is made for One Commander V2 but it can and should be on every end […]
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Vertical Screen Space
One of the biggest problem with One Commander I have recognized (and received complains about) is not enough vertical space for files. At the moment 230px of vertical space is unused.
On the height of 768px of 1024×768 screen:
- 5% Windows Taskbar
- 30% OC UI
- 65% File List
Starting from the top: […]
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Golden Ratio in UI Design
Watching this Windows 10 event I have noticed a pattern which I used a few times before. I had to remeasure the UI and it seems it was intentionally used – Golden Ratio. Coincidence or intentional design?
Whether one thinks there is something more behind Phi or not, it surely makes it more balanced than […]
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