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- Nespresso, Nescafe, Tchibo…
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Rodenstock, 16 East, Tele2…
Most of these displays are made with Profiler systems, and the last row are pre-cutted LOOPs
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Apple, Motorola, Sharp, Canon
Design / Visualization of booths, stands and other point-of-sale displays…
for Apple, Motorola, Sharp, Canon…
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News Panorama
Installation criticizing the way wars are presented in media
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Time traces
Video sculpture
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About me
My name is Miloš Paripović (Milos Paripovic) and I am a UX Designer and Digital Artist living in New York City.
I have M.A. in Digital Arts/Media Arts from the University of Applied Arts.
It has been 13+ years since I started with 3D and 5+ I am in UX Design.
Areas of interest:
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Peugeot Fulcrum
Peugeot Fulcrum is a car designed for Peugeot design concurs on a theme retro-futuristic car. Designers were supposed to unite retro elements characteristic for Peugeot’s old car models with own vision of the futurism. To stay as close as possible to the Peugeot’s design values, my decision was to redesign one of their more […]
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Human organs
Few of many organs modeled for real-time DVD application.
Modeling was done after the photo references which were later used to reproject textures allong with shadows and details onto finished 3d object.
0.5-2k polys + 1k texure map/per object
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Relics
These are some of many relics modeled after photos for usage in real-time engine. The goal was to have models under 1K triangles. Textures are extracted from the same photo references, projected, repainted and then baked along with shadows onto the finished model. Final texture is then unwrapped into single 2048×2048 texture map.
More […]
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Clothing/Attires 3d modeling
All of these models were made after several photos and optimized for real-time engine usage. The goal was to have models under 1K triangles. Textures are extracted from the same photo references, projected, repainted and then baked along with shadows onto the finished model. Final texture is then unwrapped into single 2048×2048 texture map.
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Low-Poly 3D Sculpture
All of these figurines/sculptures were modeled from 1-10 photos optimized for real-time engine usage. The goal was to have models under 1/2K triangles. Textures are extracted from the same photo references, projected, repainted and baked along with shadows onto the finished model and unwrapped into single 2048×2048 texture map.
Check you main website for more
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DSLR Bracketeer
DSLR Bracketeer is a simple program I made for controlling CANON EOS DSLR cameras. It is used for focus bracketing on for your Canon DSLR. You can download it for free at the bottom of the page but come back and read the instructions.
PS: I thought this program name is stupid enough that […]
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Zachary Quinto
3D sculpt of the actor Zachary Quinto.
This sculpture is made for in ZBrush with the main goal of achieving likeness to the actor and trying different approaches in sculpting hair.
The model will remain untextured, since I consider my goal accomplished.
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Josh Radnor
This is a 3D sculpt of the actor Josh Radnor done in ZBrush. Additional purpose was to also to test the hair system in 3ds max. Hair was converted to splines and adjusted back in ZBrush.
This model will not be textured. I find that texturing is the “method” of hiding the inability […]
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Wentworth Miller
3D sculpt of the actor Wentworth Miller I made in ZBrush.
Wentworth Miller (born June 2, 1972) is an English-born American actor, most famous for his role as Michael Scofield in the Fox Network television series Prison Break.
He also acted in Resident Evil: Afterlife (2011) and Underworld (2003).
Who is Wentworth Miller (IMDB)
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Terry O’Quinn
3D sculpt of the actor Terry O’Quinn.
Terry O’Quinn (born Terrance Quinn; July 15, 1952) is an American actor, most famous for playing John Locke on the TV series Lost, and for playing Gavin in TV Series 666 Park Avenue. Look for Terry O’Quinn on IMDB.