Categories for 3D

  • Tesla Model B Concept Car

     

    Vision of Tesla Car with a more futuristic design

     

     

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  • Augemented Reality Test in Unity + Vuforia

    I have been playing with ARToolkit about 8 years ago but with Vuforia and Unity it has become even easier. This test renders the building in real-time using a smartphone. For the test I used Nexus 4 which has far from a good camera but it was still good enough for pretty stable tracking.

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  • Future Hololens Kid – Process

    In October, the Microsoft’s Hololens demo got me thinking that the future generations will probably look at today’s tablets the same way as Generation Z looks at Handheld Electronic Games:

    If a kid today found this on the attic, they would know that this is some kind of game even if the screen was […]

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  • Autodesk Memento vs PhotoScan vs PhotoModeler

    Today we unpacked and started playing with a new 3d scanner, but after we got hugely disappointed we decided to try these two photogrammetry programs/services instead.

    The test figurine is Phil from Duck Dynasty, a 9cm high figurine. I am NOT a fan of the show; I sculpted this figurine in 2013 when I was […]

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  • 3ds Max menu disappearing bug

    Fault: Firefox is running.

    Solution: Close 3ds Max and Firefox, start 3ds Max, start Chrome of Microsoft Edge

    Tags: 3ds Max menu disappearing, 3ds Max context menu disappearing, 3d max menu showing shortly, 3ds max menu bug, context menu bug

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  • 3D Printing in Color

    Being a 3D artist in late 90s was much harder than today. The software was not that great or easy to use. I remember 3D Studio v4 for DOS had separate modes for 2d drawing, converting them to 3d models, material editing and animation… and today automatic photogrammetry services have 3 button interfaces and almost […]

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  • Confused Travolta 3D Print

    Yesterday a few of my 3d prints arrived. One of them is 3d travolta I modeled one evening in December. Coincidentally I already had a few occasions he fit perfectly.

    The first one is Windows 10 update to the latest build. It is a machine that was installed in August but did not receive all […]

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  • Playing with Autostereoscopic Screen

    Details and best experience will be published here soon… if there is interest

    Screen uses Parallax barrier technology

    https://plus.google.com/+MilosParipovic/posts/j5vDU7pmDWX?pid=5984459449843480386&oid=110326740258342642328

     

     

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  • Borghese 3D Environment

    Here I did environment 3D modelling from photos – Low Poly 3D modelling for Real-Time rendering with Unity 3D engine – Texture extraction, straightening, flattening, cleaning, removing shadows, tiling, and shadows baking – Created a software to simplify 3D modelling from photos

    For 3D modelling from photographs I […]

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  • Jim Parsons 3D Print

     

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  • The Great Wave off Kanagawa – Relief

    What would it look like if The Great Wave off Kanagawa was made in bas-relief technique

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  • Jim Parsons

    3D sculpt of the actor Jim Parsons (Sheldon Cooper)

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  • 3D Print of John Locke using foil cutter

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  • Human organs

    Few of many organs modeled for real-time DVD application.

    Modeling was done after the photo references which were later used to reproject textures allong with shadows and details onto finished 3d object.

    0.5-2k polys + 1k texure map/per object

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  • Relics

    These are some of many relics modeled after photos for usage in real-time engine. The goal was to have models under 1K triangles. Textures are extracted from the same photo references, projected, repainted and then baked along with shadows onto the finished model. Final texture is then unwrapped into single 2048×2048 texture map.

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  • Clothing/Attires 3d modeling

    All of these models were made after several photos and optimized for real-time engine usage. The goal was to have models under 1K triangles. Textures are extracted from the same photo references, projected, repainted and then baked along with shadows onto the finished model. Final texture is then unwrapped into single 2048×2048 texture map.

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